Dan Greenberg Design

Close Up of the Game Time Trampoline's Foot-Activated Control Module

Prototype for Testing Game Selection UI

Prototype for Testing Game Selection UI

Early Works-Like / Looks-Like Prototype with Arduino-based Electronics

V2 Looks-Like Prototype for Customer Demonstrations

Debugging Pre-Production Electronics for Accurate Bounce Detection

Easy Access Battery Compartment and 3-Position Off / Low-Volume / High Volume Slide Switch

Game Time Trampoline

When given the prompt, “design an interactive trampoline,” within 2 weeks I programmed and built a V0 mockup of a trampoline with 8 different games, including various light and sound effects using an Arduino and multiple sensor and audio breakout boards.

The concept got buy-in after proving feasibility, procuring rough costing, performing child testing, and presenting to the Senior Management Team.

After multiple iterations including refined game programming, sound selection, RGB light effect design, and a pivot to a cost-reducing sensor package, a final Looks-Like / Works-Like prototype was presented to our customers.

From there, I led the project management of the electronic module including working with voice talent, providing detailed performance and functional specification documents to international vendors, and issue tracking various rounds of hardware and software through production.

Patent US20220305319A1