When given the prompt, “design an interactive trampoline,” within 2 weeks I programmed and built a V0 mockup of a trampoline with 8 different games, including various light and sound effects using an Arduino and multiple sensor and audio breakout boards.
The concept got buy-in after proving feasibility, procuring rough costing, performing child testing, and presenting to the Senior Management Team.
After multiple iterations including refined game programming, sound selection, RGB light effect design, and a pivot to a cost-reducing sensor package, a final Looks-Like / Works-Like prototype was presented to our customers.
From there, I led the project management of the electronic module including working with voice talent, providing detailed performance and functional specification documents to international vendors, and issue tracking various rounds of hardware and software through production.